Media and entertainment professionals can see and interact with their creations with correct light and shadows, and do complex renders up to 10x faster than with a CPU alone. Product designers and architects can create interactive, photoreal visualizations of massive 3D models - all in real time.
"NVIDIA has reinvented the workstation by taking ray-tracing technology optimized for our Volta architecture, and marrying it with the highest-performance hardware ever put in a workstation", stated Bob Pette, vice president of Professional Visualization at NVIDIA. "Artists and designers can simulate and interact with their creations in ways never before possible, which will fundamentally change workflows across many industries."
NVIDIA RTX technology was introduced at the annual Game Developers Conference. Today NVIDIA announced that it is supported by more than two dozen of the world's leading professional design and creative applications with a combined user base of more than 25 million customers.
The Quadro GV100 GPU, with 32GB of memory, scalable to 64GB with multiple Quadro GPUs using NVIDIA NVLink interconnect technology, is the highest-performance platform available for these applications. Based on NVIDIA's Volta GPU architecture, the GV100 packs 7.4 teraflops of double-precision, 14.8 teraflops of single-precision and 118.5 teraflops of deep learning performance. And the NVIDIA OptiX AI-denoiser built into NVIDIA RTX delivers almost 100x the performance of CPUs for real-time, noise-free rendering.
Other benefits of Quadro GV100 with NVIDIA RTX technology include:
A broad range of software developers are showing strong support for GV100 and real-time ray tracing:
"We are using the NVIDIA RTX OptiX AI denoiser to bring workflow enhancements to the Arnold renderer and look forward to getting it into the hands of our customers working in animation and visual effects production", stated Chris Vienneau, senior director of Media & Entertainment Product at Autodesk.
"The availability of NVIDIA RTX opens the door to make real-time ray tracing a reality. By making such powerful technology available to the game development community with the support of the new DirectX Raytracing API, NVIDIA is the driving force behind the next generation of game and movie graphics", stated Kim Libreri, chief technology officer at Epic Games.
"With NVIDIA GV100 GPUs and RTX, we can now do real-time ray tracing. It's just fantastic", stated Sébastien Guichou, CTO at Isotropix.
"We use powerful NVIDIA GPU technologies like the new Quadro GV100 to accelerate our simulation applications and algorithms, and NVIDIA OptiX for fast, AI-based rendering. Were excited about the potential NVIDIA RTX ray-tracing technology holds to deliver more lifelike images faster than ever", stated Jacques Delacour, CEO and founder of OPTIS.
"The new Quadro GV100 with RTX technology delivers unprecedented real-time ray-tracing performance, helping our customers to be first to market, gaining hundreds of thousands of dollars over their competition each year", stated Brian Hillner, SOLIDWORKS Visualize Product Portfolio Manager.
The Quadro GV100 GPU is available now on nvidia.com , and starting in April from leading workstation manufacturers, including Dell EMC, HP, Lenovo and Fujitsu, and authorized distribution partners, including PNY Technologies in North America and Europe, ELSA/Ryoyo in Japan and Leadtek in Asia Pacific.